A vector with \(w=1\) represents a point.
Include audience response polls in your Decker presentation to poll the audience in real-time. Decker will provide a QR code that viewers can scan on their mobile devices and cast their votes. Results appear in real time. You must be within the University network to use polls.
ppp to start presenter mode (a).
Add poll questions as YAML either as a separate file, or in code.
quest.yaml
Points: 5
LectureId: icg-about
TopicId: homogenous-coordinates
Answer:
tag: MultipleChoice
Choices:
- Correct: true
TheAnswer: A vector with $w=1$ represents a point.
- Correct: true
TheAnswer: A vector with $w=0$ represents a direction.
- Correct: true
TheAnswer: The value of $w$ does not change when an affine mapping is used.
- Correct: false
TheAnswer: A vector with $w=0$ represents a point.
- Correct: false
TheAnswer: A vector with $w=1$ represents a direction.
- Correct: false
TheAnswer: A vector with $w=0$ represents a normal.
- Correct: false
TheAnswer: A vector with $w=1$ represents a normal.
Title: Homogeneous coordinates
Difficulty: Easy
Comment: ""
Question: |
When viewing a 3D vector in homogeneous coordinates, a 4th coordinate
$w$ is added. Which statements about the *homogenizing* of $w$ are true?
presentation-deck.md
{.question .poll}
Type ppp to start presenter mode. Open the QRCode and scan with a mobile device, or click the link at the bottom of the code. Start the poll, vote and stop the poll. Type ppp to stop presenter mode.
Homogeneous coordinates
When viewing a 3D vector in homogeneous coordinates, a 4th coordinate \(w\) is added. Which statements about the homogenizing of \(w\) are true?
A vector with \(w=1\) represents a point.
A vector with \(w=0\) represents a direction.
The value of \(w\) does not change when an affine mapping is used.
A vector with \(w=0\) represents a point.
A vector with \(w=1\) represents a direction.
A vector with \(w=0\) represents a normal.
A vector with \(w=1\) represents a normal.