ViLeArn - A social XR Platform for Learners and Teachers built with Reality Stack
2021-11-02

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Title

ViLeArn - A Social XR Platform for Learners and Teachers Built with Reality Stack

Presenter

Florian Kern, Research Assistant

Company

Chair for Human-Computer Interaction, University of Würzburg

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Head of Chair

  • Prof. Dr. Marc Erich Latoschik
  • Over 25 years expertise in the HCI field

HCI Group

  • 4 Professors
  • 46 Employees
  • 19 Student Workers


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Research

  • Perceptual Computing
  • Virtual, Mixed & Augmented Reality
  • Articifial Intelligence

Applications

  • Avatars, Agents & Roboters
  • Social Interaction
  • Training
  • (E-)Learning
  • Therapy
  • Multimodal Interfaces
  • Games & Gamification
  • Digital Heritage


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XR Hub Bavaria

  • Strengthen Bavaria as a media and business location for Extended Reality (XR)
  • 3 Locations: Würzburg, München, and Nürnberg
  • Funded by the Bavarian State Ministry of Digital Affairs

Educational Technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.

– Reflections on the 2008 AECT Definitions of the Field (Richey (2008))




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ViLeArn

  • Virtual Situated Learning and Teaching with Avatars and Agents in Social Cyberspace

Cooperation

  • Chair for School Pedagogy
  • Prof. Dr. Silke Grafe

Funding

  • Ministry for Education and Research

Website & Publication

  • https://vilearn.info
  • Latoschik et al. (2019)


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Breaking Bad Behavior

  • VR for training classroom management skills
  • Companion tool for primary and secondary student teachers

Cooperation

  • Chair for School Pedagogy
  • Prof. Dr. Silke Grafe

Publications

  • Latoschik et al. (2016)
  • Lugrin et al. (2016)




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VR Seminar Session

  • Wintersemester 21/22

Duration

  • 8 Meetings, each Wednesday
  • 1 Teacher
  • 12 Student Teachers

Physical Space

  • Remotely from home (Germany)

Equipment

  • Oculus Rift S
  • High-End VR Laptops



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VR Seminar Session

  • Wintersemester 21/22

Equipment

  • Oculus Rift S
  • High-End VR Laptops

Video Tutorials

  • Hardware
  • Software
  • In-Game (VR)


Live VR Demo Session

Application Features in ViLeArn

Download: https://go.uniwue.de/hci-vilearn-edtech
Seminar: edtech-seminar-demo
Expiration: 2011-02-03




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Application Features

  • Lobby Menu
  • Private Room with VR Tutorial
  • Social Room
  • Interaction with the Tablet
    • Laserpointer, Finger, Stylus
    • Decker Presentation
    • Excalidraw (Draw/Keyb.)
    • Countdown Timer
  • Presentation Sharing
  • Breakout Rooms

Stylus: OTSS (Kern et al. (2021))




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Cooperation Partners

  • Internal: ViLeArn More, CoTeach, ViaVR, Vitras, WueDive, Digillabs
  • External: University of Munich, Augsburg, Dortmund

The Reality Stack ≡

  • Projects share the same requirements
  • Use synergies of projects
  • Conceptual Design and Developed Components

Thank you very much for your attention!


ViLeArn - A Social XR Platform for Learners and Teachers Built with Reality Stack

Florian Kern (florian.kern@uni-wuerzburg.de)

HCI Group, University of Würzburg
https://hci.uni-wuerzburg.de/

This presentation was created with the e-Authoring Tool “Decker,” get in touch with Samantha Monty at 11:15 (Decker: State-of-the-Art Universal and Interactive eLearning).

References

Kern, Florian, Peter Kullmann, Elisabeth Ganal, Kristof Korwisi, René Stingl, Florian Niebling, and Marc Erich Latoschik. 2021. “Off-the-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces.” Frontiers in Virtual Reality 2: 69. doi:10.3389/frvir.2021.684498.
Latoschik, Marc Erich, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, and Jean-Luc Lugrin. 2019. “Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.” IEEE Transactions on Visualization and Computer Graphics 25 (5): 2134–44. doi:10.1109/TVCG.2019.2899250.
Latoschik, Marc Erich, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, and Silke Grafe. 2016. “Breaking Bad Behavior: Immersive Training of Class Room Management.” In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 317–18. VRST ’16. New York, NY, USA: Association for Computing Machinery. doi:10.1145/2993369.2996308.
Lugrin, Jean-Luc, Marc Erich Latoschik, Michael Habel, Daniel Roth, Christian Seufert, and Silke Grafe. 2016. “Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.” Frontiers in ICT 3: 26. doi:10.3389/fict.2016.00026.
Richey, Rita C. 2008. “Reflections on the 2008 AECT Definitions of the Field.” TechTrends 52: 24–25.