ViLeArn - A social XR Platform for Learners and Teachers built with Reality Stack


2021-11-02





Title

ViLeArn - A Social XR Platform for Learners and Teachers Built with Reality Stack

Presenter

Florian Kern, Research Assistant

Company

Chair for Human-Computer Interaction, University of Würzburg






Head of Chair

HCI Group







Research

Applications








XR Hub Bavaria




Educational Technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.

– Reflections on the 2008 AECT Definitions of the Field (Richey (2008))









ViLeArn

Cooperation

Funding

Website & Publication








Breaking Bad Behavior

Cooperation

Publications












VR Seminar Session

Duration

Physical Space

Equipment








VR Seminar Session

Equipment

Video Tutorials




Live VR Demo Session

Application Features in ViLeArn

Download: https://go.uniwue.de/hci-vilearn-edtech
Seminar: edtech-seminar-demo
Expiration: 2011-02-03









Application Features

Stylus: OTSS (Kern et al. (2021))







Cooperation Partners

The Reality Stack



Thank you very much for your attention!


ViLeArn - A Social XR Platform for Learners and Teachers Built with Reality Stack 

Florian Kern (florian.kern@uni-wuerzburg.de) 

HCI Group, University of Würzburg
https://hci.uni-wuerzburg.de/ 

This presentation was created with the e-Authoring Tool “Decker,” get in touch with Samantha Monty at 11:15 (Decker: State-of-the-Art Universal and Interactive eLearning).


References

Kern, Florian, Peter Kullmann, Elisabeth Ganal, Kristof Korwisi, René Stingl, Florian Niebling, and Marc Erich Latoschik. 2021. “Off-the-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces.” Frontiers in Virtual Reality 2: 69. doi:10.3389/frvir.2021.684498.

Latoschik, Marc Erich, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, and Jean-Luc Lugrin. 2019. “Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.” IEEE Transactions on Visualization and Computer Graphics 25 (5): 2134–44. doi:10.1109/TVCG.2019.2899250.

Latoschik, Marc Erich, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, and Silke Grafe. 2016. “Breaking Bad Behavior: Immersive Training of Class Room Management.” In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 317–18. VRST ’16. New York, NY, USA: Association for Computing Machinery. doi:10.1145/2993369.2996308.

Lugrin, Jean-Luc, Marc Erich Latoschik, Michael Habel, Daniel Roth, Christian Seufert, and Silke Grafe. 2016. “Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.” Frontiers in ICT 3: 26. doi:10.3389/fict.2016.00026.

Richey, Rita C. 2008. “Reflections on the 2008 AECT Definitions of the Field.” TechTrends 52: 24–25.